Update - Thursday November 8th
Skill Updates
We will be evaluating the following changes over the course of the next
week. Additional adjustments may be made during that time period.
Assassin- Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
Dervish- Mystic Healing: decreased heal amount to 5..65.
Elementalist- Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.
Mesmer- Conjure Nightmare: decreased Energy cost to 15.
- Shrinking Armor: increased Health degeneration to 1..4.
- Signet of Illusions: fixed a bug that allowed this Signet to stack with itself.
Monk- Blessed Light: increased heal amount to 10..140.
- Cure Hex: now affected by Healer's Boon.
- Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
- Healer's
Boon: instead of an upkeep cost, this Skill now has a duration of
10..55 seconds and no longer ends after a number of Spells are cast.
- Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
- Healing Ribbon: now affected by Healer's Boon.
- Heal Party: increased heal amount to 30..90.
- Light
of Deliverance: increased casting time to 2 seconds; decreased heal
amount to 5..70; now affects all party members regardless of Health.
- Restful Breeze: increased duration to 8..18 seconds.
- Vigorous Spirit: decreased casting time to .25 seconds.
- Word
of Healing: this Skill can now target the caster; increased
non-conditional heal amount to 25..150; decreased recharge time to 3
seconds.
Necromancer- Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
- Weaken
Armor: decreased Energy cost to 5; decreased casting time to 2 seconds;
decreased recharge time to 5 seconds; changed the skill type to a
Spell; functionality changed to: "Target foe has Cracked Armor for
5..20 second
."
Ranger- Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
- Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
- Magebane
Shot: functionality changed to: "If this attack hits, it interrupts
target foe's action. If that action was a Spell, it is disabled for 5
seconds. This attack cannot be blocked."
Ritualist- Ancestors' Rage: this Skill is no longer considered an Enchantment.
- Spiritleech Aura: fixed a bug that swapped duration and effect time.
- Weapon of Warding: increased duration to 5..10 seconds.
- Splinter
Weapon: functionality changed to: "For 20 second
, target ally has a
Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on
up to 3 adjacent foes." - Sundering Weapon: increased duration to 5..20 seconds.
Warrior- Body Blow: now works properly with scythes.
- Symbolic Strike: now works properly with scythes.
PvE-Only Skills- Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.
Miscellaneous- Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
- Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
- Fixed
an exploit in Regent Valley that allowed players to kill pet bears
repeatedly to obtain multiple ale rewards from the Bear Hunters.
- Moved
a patrol of Stone Summit Dwarves who often traveled too close to the
entrance in Duncan the Black's level of Slaver's Exile.
- Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.